Tuesday, April 8, 2014

Ace's Hell Knight

Description

        A Hell Knight, who bring the destruction of hell. Everybody in the guild don't want to make trouble with him. "You want to taste hell?? Come to me."


Attribute

Strength          : 25 (+2.8) Primary Attribute
Agility             : 17 (+1.2)
Intelligence      : 15 (+1.5)

Base HP         : 200
Base MP        : 50
A. Range        : 150 (melee)
M. Speed       : 300
A. Cooldown  : 2.13
Damage          : 22-31
Cast Point       : 0.3
Base Armor    : 0
Sight Radius    : 1800/800


Abilities

1 - Crimson Ace [Q]
     Jump and smash the blade to the ground and burn everything inside.  Deals 100 primary damage and burn all enemies for 6 seconds. The fire make them hard to move.
  Level 1 - 10 damage/second, -20% MS
  Level 2 - 20 damage/second, -30% MS
  Level 3 - 30 damage/second, -40% MS
  Level 4 - 40 damage/second, -50% MS

Cooldown : 25
ManaCost : 120
AoE : 500


2 - Vermillion [W]
      Slash up the enemy into the sky and suddenly slash it down to the earth with an incredible falling speed. The impact stuns enemy for 2 seconds.
  Level 1 - 100 damage
  Level 2 - 150 damage
  Level 3 - 200 damage
  Level 4 - 250 damage

Cooldown : 19/16/13/10
Manacost : 110/105/100/95


3 - Attachment [E]
      Attach bright red flames to the body, hands, and feet of S.I.N.K. It makes the attack and movement speed faster also add some protection.
  Level 1 - 10% AS & 4% MS + 1 armor
  Level 2 - 20% AS & 8% MS + 2 armor
  Level 3 - 30% AS & 12% MS + 4 armor
  Level 4 -  40% AS, 16% MS + 6 armor


4 - Final Red [R]
      S.I.N.K call a big red ball of flame made out of his destruction will. It strike all units within the explode range and deals pure damage to them. S.I.N.K is an exception, the flame recover his battle spirit the same amount the units take.
  Level 1 - 350 dmg + Strength, 500 AoE
  Level 2 - 500 dmg + Strength, 550 AoE
  Level 3 - 650 dmg + Strength, 600 AoE

Cooldown : 120
Manacost : 500

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